WELCOME TO THE Mixed Nuts Tournament!
This rules packet contains all the
information needed to participate in the rough and tumble world of Denver 113th
Irregulars Tournaments. The Denver 113th irregulars gaming club is hosting
their first multi-week Mixed Nuts Tournament.
You do not have to be a member to participate in this tournament but we
would like to invite you to become a member.
The who: open to all 40k gamers.
The what: a Team tournament designed to be
Nuttier then a Bag of Squirrels.
The
how much: a $10 dollar
entry fee per team, which goes to prizes. participation
is limited so please sign up as early as possible
The when: sep6, 2014.
Where:
Note about
Judges, Rulz and being a Git
There are no independent judges in this
tournament. Rule disputes to be handled by a neutral party or by simply “dicing
off”. You impartial party is unavailable you may contact a club officer for a
ruling.
‘Denver 113th Irregulars tournaments are
all about commanding large armies and doing your best to blast your opponent to
bits. At its heart though, the ‘Denver 113th Irregulars is about having fun. So
don’t be a git! In other words do your best to win,
but win nicely.
Anyone not adhering to these principles
may be asked to leave the tournament.
How the Mixed
Nuts Tournament Works
This is a 3 round tournament
Time limits: 2.5
hours
Before the
game begins, players should determine the nature and game impact of each piece
of terrain.
The ‘Denver 113th Irregulars Mixed Nuts
Tournament is an Closed
list tournament. You will be required to provide a copy of your army list
to judges before the tournament and to each opponent before each game begins. Army lists are to be submitted before the
tournament and will be posted on the club's website. Lists will be checked
throughout the tournament and if you are found to have an illegal list you will
be disqualified. Check that math Boyz! Note: there are no
painting, composition scores at Mixed Nuts Tournament.
WHAT YOU
SHOULD BRING
• Your Army
• A copy and of you army list
• Rulebooks and any other books you need
• Pen and paper
• Dice and templates and objective
markers.
• Tape measures
ARMY
SELECTION
Each team has 3,000 points for selection
of an army. That breaks down to 1,250 for each player and a 500 points that can
be spilt between the two of you any way you want.
You and your
teammate can take any armies you like. No ally Chart!
You may intertwine your armies i.e. IC
can join each others units’, ride / deploy in each other’s transports. And rule
that says all friendly units work for both of you. It as if you are all from
the army.
Special Characters are permitted,
subject to the normal restrictions for that character in the Codex. You cannot
take the same Unique Character as you team mate
Only armies
listed in the Approved Army Lists section may be taken.
Battle-forged Armies. You still need to use the Force Organization Chart (FOC) (no
more than 2 FOC! Per team), and need to make a legal army. You may use any Special FOC in your codex
Fortifications and Lords of war may be purchased (see ForgeWorld lordsofwar.pdf)
Forge World models with the 40K stamp will be
permitted.
NO Allied detachment will be permitted.
GENERAL:
- Table size is
standard 4’x6’
- Standard 40 K.
rules will be used no expansion sets. i.e.
Apocalypse, Cities of Death, Planetstrike, will
not be used.
- Closed list tournament. Meaning that you will NOT need to tell your opponent
what you have in your transports or what you have in Reserves. Your opponent
and you are both allowed to review each other’s’ lists, and ask questions,
After the game. Your list will need to include
stats as well as point cost. Army builder or equivalent is recommended.
- Only
one army list may be used during the tournament. Players may not adjust
lists between games.
- Substitutions: Models
must reasonable repasent what their supposed to
be.
·
Warlord
traits will be selected not randomly generated at the beginning of Each round before the game.
·
Physics
will be selected not randomly generated and will remain fixed throughout the
tournament.
·
Mysterious
Objectives, Tactical Objectives will not be used.
·
Special
rules for Citadel Scenery will not be
used.